


FAITH in YW
Ended Project
SMI-HILL
Ended Project
H. Geniuses
Ended Project
BCH4VET
Ended Project
SDSA
Awarded Project, Ended ProjectGOOD PRACTICE
The objectives of this project are based on providing adults with the necessary tools and skills to bridge the digital divide through training based on the development of digital competences and making them digitally literate, as well as helping them to advance in society in terms of ICT, thus improving their...
VETVRKIT
Awarded Project, Ended ProjectGOOD PRACTICE
VET education in many countries, lacks of high-end applications, and modern instructional tools such as VR technology. Although trainers acknowledge that they need some constant skill improvement, they also do not find educational opportunities and curriculums to improve their skillset and...
AI Cosmic
Ended Project
GREAT
Ended Project
SUARE
Ended Project
Vital
Ended Project
Am I Safe
Ended Project
UglyFruitsNOT!
Awarded Project, Ended ProjectGOOD PRACTICE
2021 is the International Year of Fruits and Vegetables, which aims to raise awareness on the nutritional and health benefits of fruit and vegetable consumption. Unfortunately, of the total amount of food that is produced globally for human consumption, roughly one-third of the world’s...
EY-DGF
Ended Project
H2O
Awarded Project, Ended ProjectGOOD PRACTICE
The partner organisations in the project share the common observation that members of Roma ethnic groups have difficulties in understanding healthy lifestyles or in understanding the health system in general, or that their knowledge in the field of health is very weak. We observe that...
GJA
Ended Project
WEAVE
Ended Project
From Industry 4.0
Ended Project
DAS
Ended Project
GENDER EQUALITY
Ended Project
TOC
Ended Project
GANYMED
Ended Project
IT-ARGF
Ended Project
The Memory Of History
Ended Project
Set4Inclusion
Ended Project
MET-VET
Ended Project
Sustainable Hospitality Digitalisation Toolkit
Awarded Project, Ended ProjectGOOD PRACTICE
The project will meet the needs of each participant: to advance its own representation in the market, apply its own competence, merge the competences and develop...
KK50+
Ended Project
ABA – our new view in special education
Awarded Project, Ended ProjectGOOD PRACTICE
The elements of ABA science can be used not only in children with autism education, but also wide applicability in working with children with mental retardation, with social, emotional and behavioral disorder...
How to help the unemployed entrants with talent support
Awarded Project, Ended ProjectGOOD PRACTICE
The most urgent challenge of the European Union to help the entrants and the young people to step into labor market, and reduction of the unemployed people's number. As the statistics show, the low-educated people are disadvantaging...
Let-s make our school more international
Awarded Project, Ended ProjectGOOD PRACTICE
The ICT provision and use in European schools is improving but several obstacles remain. > Firstly, whilst teachers are using ICT for preparing classes, ICT use in...
United in Diversity
Ended Project
DIMPE
Ended Project
DIS-PLAY
Ended Project
EDU2030
Ended Project
STAR
Awarded Project, Ended ProjectGOOD PRACTICE
This project aims to create practical and hands-on training resources and results that will help adults, adult trainers and SMEs in the tourism sector adopt sustainable tourism principles...
HIATUS
Awarded Project, Ended ProjectGOOD PRACTICE
The increasingly pervasive digital transformation, exacerbated by the Covid-19 health emergency, has catapulted contemporary societies into a climate of continuous change...
NEXT MUSEUM
Ended Project
DG FARMER
Ended Project
ACDC
Ended Project

DIVO
Ended Project
DIGITOUR
Culture, Digital Competences Ended Project
NEWCREA
Ended Project
DSA: Digital Skills for All
Ended Project
3D Digital VET
Ended Project

DigitALL Schools
Awarded Project, Ended ProjectGOOD PRACTICE
The proposal aims to foster the use of 3D technology in the medical sector through the introduction of a 3D online library for diagnostic and training materials. In order to take full advantage of the valuable training resources represented…
Development of hybrid training in VET
Awarded Project, Ended ProjectGOOD PRACTICE
THE AIM of the initiated project is to introduce and develop hybrid-simulation training, which is proven and widely used in higher education (especially in medical studies), in VET. It is medical studies that prove that this method of teaching…
Improving Cybersecurity readiness of the European Vocational education and training sector
Ended Project
ErasMUSeum
Awarded Project, Ended ProjectGOOD PRACTICE
Creativity is not the finding of a thing, but the making something out of it after it is found.'-James Russell Lowell (1819-1891)Upon Erasmus 2nd Call,Covid-19 'Partnerships For Creativity' we, 6 partners- Sweden, Greece, Romania, Spain, Turkey…
Safe Digital Marketing for Agripreneurs
Awarded Project, Ended ProjectGOOD PRACTICE
The digital world has covered every aspect of our life. Especially after the COVID-19 pandemic spread all over the world, people had to carry out all communication and business online more than ever before. Growing with the digital world, digital…
Digit@l Literacy Portal
Ended Project
New technologies threats for elderly
Ended Project
Promoting a Safe Use of Internet Against Cyberbullying
Ended Project
Awareness and Preventions Skills on Cyberbullying and Online Hate Speech for shools children
Ended Project
The “A” class
Ended Project
Positive Parenting (P+)
Ended Project
Not left behind children
Awarded Project, Ended ProjectGOOD PRACTICE
No child left behind is a project initiated by the Noi Re-Cream Association based in Timisoara, Romania and realised in partnership with organization from five different European countries: Promipresa (Italy), Synthesis (Cyprus), KMOP (Greece),…
Social inclusion for seniors by sport
Ended Project
G4E
Ended Project
IP4J
Ended Project
New Skills Development in Precision Agriculture
Ended Project
Diversity Youth Manager
Ended Project
The Introduction Journey to the Game Development for NEETs
Ended Project
Encouraging and Fostering Inclusive Values among youth by Increasing awareness and enhancing KnOwledge and Skills requirements in a digital era
Ended Project
Traditions, ethics and etiquette
Ended Project
Reducing Early Leaving in VET
Ended Project
Youth work 2.0
Ended Project
Parents’ skills as job opportunity
Ended Project
Code Your Future
Ended Project
Developing Farmers’ Digital Skills
Ended Project
European Lived Culture Connects
Ended Project
Development of environmentally-friendly (green) training for specialists in the construction sector
Ended Project
REnewed Models for the Inclusion of Disadvantaged Adults
Ended Project
Disability Youth Worker
Ended Project
The Spirit of Europe
Awarded Project, Ended ProjectDigital Transformation Awards 2023 by Salto Joven
Play is an important activity for people of all ages. And since it essentially delivers learning regardless of genre, its content may be enriched with whatever knowledge the designer manages to accommodate while still keeping the product as…
WE ARE NOT DIFFERENT
Ended Project
CODING ALL TOGETHER
Ended Project
3D Printing in VET
Ended Project
E-MPROVER
Ended Project
Media and information literacy in adult education
Ended Project
Made In EU/Safe Production in Children’s Wear
Ended Project
Fostering Youth Initiatives through Social Entreprise Education
Ended Project
Developing STEM Competences with Robotics
Ended Project
ASSessing EFL StudentS
Ended Project
Development of the Digital Marketing Competence of Adult Learners for Small and Medium-sized Tourism Enterprises (SMTEs) in Europe
Ended Project
Change of Pace, Improve Learning Outcomes and Techniques
Ended Project
Transmission of Experience through Digitally Trained Senior Mentors to Mentees
Ended Project
VET-Di.Ca.B
Ended Project
FAITH in YW
Ended Project
SMI-HILL
Ended Project
H. Geniuses
Ended Project
BCH4VET
Ended Project
SDSA
Awarded Project, Ended ProjectGOOD PRACTICE
The objectives of this project are based on providing adults with the necessary tools and skills to bridge the digital divide through training based on the development of digital competences and making them digitally literate, as well as helping them to advance in society in terms of ICT, thus improving their...
VETVRKIT
Awarded Project, Ended ProjectGOOD PRACTICE
VET education in many countries, lacks of high-end applications, and modern instructional tools such as VR technology. Although trainers acknowledge that they need some constant skill improvement, they also do not find educational opportunities and curriculums to improve their skillset and...
AI Cosmic
Ended Project
GREAT
Ended Project
SUARE
Ended Project
Vital
Ended Project
Am I Safe
Ended Project
UglyFruitsNOT!
Awarded Project, Ended ProjectGOOD PRACTICE
2021 is the International Year of Fruits and Vegetables, which aims to raise awareness on the nutritional and health benefits of fruit and vegetable consumption. Unfortunately, of the total amount of food that is produced globally for human consumption, roughly one-third of the world’s...
EY-DGF
Ended Project
H2O
Awarded Project, Ended ProjectGOOD PRACTICE
The partner organisations in the project share the common observation that members of Roma ethnic groups have difficulties in understanding healthy lifestyles or in understanding the health system in general, or that their knowledge in the field of health is very weak. We observe that...
GJA
Ended Project
WEAVE
Ended Project
From Industry 4.0
Ended Project
DAS
Ended Project
GENDER EQUALITY
Ended Project
TOC
Ended Project
GANYMED
Ended Project
IT-ARGF
Ended Project
The Memory Of History
Ended Project
Set4Inclusion
Ended Project
MET-VET
Ended Project
Sustainable Hospitality Digitalisation Toolkit
Awarded Project, Ended ProjectGOOD PRACTICE
The project will meet the needs of each participant: to advance its own representation in the market, apply its own competence, merge the competences and develop...
KK50+
Ended Project
ABA – our new view in special education
Awarded Project, Ended ProjectGOOD PRACTICE
The elements of ABA science can be used not only in children with autism education, but also wide applicability in working with children with mental retardation, with social, emotional and behavioral disorder...
How to help the unemployed entrants with talent support
Awarded Project, Ended ProjectGOOD PRACTICE
The most urgent challenge of the European Union to help the entrants and the young people to step into labor market, and reduction of the unemployed people's number. As the statistics show, the low-educated people are disadvantaging...
Let-s make our school more international
Awarded Project, Ended ProjectGOOD PRACTICE
The ICT provision and use in European schools is improving but several obstacles remain. > Firstly, whilst teachers are using ICT for preparing classes, ICT use in...
United in Diversity
Ended Project
DIMPE
Ended Project
DIS-PLAY
Ended Project
EDU2030
Ended Project
STAR
Awarded Project, Ended ProjectGOOD PRACTICE
This project aims to create practical and hands-on training resources and results that will help adults, adult trainers and SMEs in the tourism sector adopt sustainable tourism principles...
HIATUS
Awarded Project, Ended ProjectGOOD PRACTICE
The increasingly pervasive digital transformation, exacerbated by the Covid-19 health emergency, has catapulted contemporary societies into a climate of continuous change...
NEXT MUSEUM
Ended Project
DG FARMER
Ended Project
ACDC
Ended Project

DIVO
Ended Project
DIGITOUR
Culture, Digital Competences Ended Project
NEWCREA
Ended Project
DSA: Digital Skills for All
Ended Project
3D Digital VET
Ended Project

DigitALL Schools
Awarded Project, Ended ProjectGOOD PRACTICE
The proposal aims to foster the use of 3D technology in the medical sector through the introduction of a 3D online library for diagnostic and training materials. In order to take full advantage of the valuable training resources represented…
Development of hybrid training in VET
Awarded Project, Ended ProjectGOOD PRACTICE
THE AIM of the initiated project is to introduce and develop hybrid-simulation training, which is proven and widely used in higher education (especially in medical studies), in VET. It is medical studies that prove that this method of teaching…
Improving Cybersecurity readiness of the European Vocational education and training sector
Ended Project
ErasMUSeum
Awarded Project, Ended ProjectGOOD PRACTICE
Creativity is not the finding of a thing, but the making something out of it after it is found.'-James Russell Lowell (1819-1891)Upon Erasmus 2nd Call,Covid-19 'Partnerships For Creativity' we, 6 partners- Sweden, Greece, Romania, Spain, Turkey…
Safe Digital Marketing for Agripreneurs
Awarded Project, Ended ProjectGOOD PRACTICE
The digital world has covered every aspect of our life. Especially after the COVID-19 pandemic spread all over the world, people had to carry out all communication and business online more than ever before. Growing with the digital world, digital…
Digit@l Literacy Portal
Ended Project
New technologies threats for elderly
Ended Project
Promoting a Safe Use of Internet Against Cyberbullying
Ended Project
Awareness and Preventions Skills on Cyberbullying and Online Hate Speech for shools children
Ended Project
The “A” class
Ended Project
Positive Parenting (P+)
Ended Project
Not left behind children
Awarded Project, Ended ProjectGOOD PRACTICE
No child left behind is a project initiated by the Noi Re-Cream Association based in Timisoara, Romania and realised in partnership with organization from five different European countries: Promipresa (Italy), Synthesis (Cyprus), KMOP (Greece),…
Social inclusion for seniors by sport
Ended Project
G4E
Ended Project
IP4J
Ended Project
New Skills Development in Precision Agriculture
Ended Project
Diversity Youth Manager
Ended Project
The Introduction Journey to the Game Development for NEETs
Ended Project
Encouraging and Fostering Inclusive Values among youth by Increasing awareness and enhancing KnOwledge and Skills requirements in a digital era
Ended Project
Traditions, ethics and etiquette
Ended Project
Reducing Early Leaving in VET
Ended Project
Youth work 2.0
Ended Project
Parents’ skills as job opportunity
Ended Project
Code Your Future
Ended Project
Developing Farmers’ Digital Skills
Ended Project
European Lived Culture Connects
Ended Project
Development of environmentally-friendly (green) training for specialists in the construction sector
Ended Project
REnewed Models for the Inclusion of Disadvantaged Adults
Ended Project
Disability Youth Worker
Ended Project
The Spirit of Europe
Awarded Project, Ended ProjectDigital Transformation Awards 2023 by Salto Joven
Play is an important activity for people of all ages. And since it essentially delivers learning regardless of genre, its content may be enriched with whatever knowledge the designer manages to accommodate while still keeping the product as…
WE ARE NOT DIFFERENT
Ended Project
CODING ALL TOGETHER
Ended Project
3D Printing in VET
Ended Project
E-MPROVER
Ended Project
Media and information literacy in adult education
Ended Project
Made In EU/Safe Production in Children’s Wear
Ended Project
Fostering Youth Initiatives through Social Entreprise Education
Ended Project
Developing STEM Competences with Robotics
Ended Project
ASSessing EFL StudentS
Ended Project
Development of the Digital Marketing Competence of Adult Learners for Small and Medium-sized Tourism Enterprises (SMTEs) in Europe
Ended Project
Change of Pace, Improve Learning Outcomes and Techniques
Ended Project
Transmission of Experience through Digitally Trained Senior Mentors to Mentees
Ended ProjectMain Office
Parque Científico y Tecnológico de Huelva (PCTH, C. Caucho, 1, Edificio 2000, 21110 Aljaraque, Huelva
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