Play is an important activity for people of all ages. And since it essentially delivers learning regardless of genre, its content may be enriched with whatever knowledge the designer manages to accommodate while still keeping the product as a game, which requires rules and a rewards system. Whether we sharpen our arithmetic skills by playing checkers or boost our distributive attention by playing a modern shooter game, all games develop some skill at some level, aside from the knowledge about the game itself. But what if the knowledge about the game itself was something so much needed by today’s society but poorly, if at all, addressed in schools?
Games are learning engines which develop skill oriented within a context ensured by narrative and involve the player emotionally by offering the possibility to impact the outcome of the narrative, which intrinsically motivates the player to continue and see the results of his/her actions, therefore learn, unfold the content as he/she progresses – just as we learn what happened to a character in a novel or motion picture, develop bounds with, attitudes towards, and are motivated to keep reading or watching.