THE AIM of the initiated project is to introduce and develop hybrid-simulation training, which is proven and widely used in higher education (especially in medical studies), in VET. It is medical studies that prove that this method of teaching can be successfully applied not only to soft skills but also to technical skills among students.

Thus, THE OBJECTIVES of the project (which also correspond to the IOs to be developed in this project) are: 1) to prepare a feasibility study on the application of hybrid-simulation training in VET, which would also identify areas for piloting this training method in VET;  2) to develop a VET teacher training program that will provide teachers with the skills to digitize and adapt the content of the teaching through hybrid-simulation training and the management of the hybrid-simulation training process; 3) carry out pilot adaptation/conversion of selected VET programs or modules for teaching using hybrid-simulation training method.

The results generated by this project will be used by the training institutions involved in the project – the project applicant and the partners. THE PROJECT IS AIMED DIRECTLY at teachers (30) and students (140) who will be trained in piloting curricula or modules (within the scope of the project) adapted.

The European Union is facing an epochal challenge represented by the Covid-19 pandemic. Many sectors are strongly hitted by this crises and education is certainly one of them. More and more users are now forced to use online classes or training, so the importance of recognizing the everyday threats to our security is now more important than ever. This topic is recognized as fundamental also by the European Commission that every year organize a European Cyber Security Month, of which website already includes some educational material and specific awareness campaigns as the “Get cyber skilled” on in 2018.

‘Creativity is not the finding of a thing, but the making something out of it after it is found.’-James Russell Lowell (1819-1891)
Upon Erasmus 2nd Call,Covid-19 ‘Partnerships For Creativity’ we, 6 partners- Sweden, Greece, Romania, Spain, Turkey came together to develop an educational partnership aiming to improve a shared vision on how IT can help making learning a reality for students and teachers based on cultural heritage. This new perspective developing IT skills and competences encourage creativity and boost quality, innovation and recognition of school work. During the Covid-19 pandemic across the EU, countries, regions and cities, we’re stretching out a helping hand to education, giving assistance through cultural heritage. As cultural heritage shapes identities, offers a solid basis of ideas and values, people realise the need to keep the past and pass it on to future generations in the form of stories, objects, cuisine or traditions. Our partnership is such a creativity that ties past, present and future. We underline the importance of cultural heritage teaching as it shapes identities for next generations. In an effort to find proper procedures to teach cultural heritage, we applied surveys to school community. As a result it was noted that the best way is ‘Museum Learning’. Museums offer students different educational models, providing the opportunity to evaluate the knowledge they acquire at school from a different perspective. As the focus of many lifelong learning initiatives is on IT, it provides an additional opportunity for Museums and galleries to fully commit themselves to the learning enterprise. Αt the dawn οf the recovery plan ( Covid-19) we turn the immense challenge, face into the opportunity not only by supporting the recovery but also by investing in our teachers and students future: the digitilisation of cultural heritage will boost growth, the resilience of our societies and the lifelong learning of the participants. During our project,digital technology will have a vital role in reaching the connected audience, in a way that will support the generation and representation of knowledge in,by and for diverse communities.We’ll use this practice to reach and engage with all target groups.As our virtual museums will throw open its digital doors to a wider audience, give to virtual visitors a behind-the-scenes look at its artworks and the stories surrounding the artworks in its collections. This digital transformation will take many forms, from enabling museum visitors to use smartphones or tablets to enhance their experience,engage with people before or after their visits via online channels.This practice is an innovative big hit that would seem incredible to previous generations.
Our project is transnationally and innovative because it is based on open and innovative practices in a digital era, promoting the acquisition of skills and competences,raise awareness and appreciation of heritage, values and culture to strengthen the common sense of European identity.As our ambition lives up to the challenges we are all facing, we quest to ensure an effective response,which will reach out to our project partners and everybody in the EU in general. Our partnership will support the development of new pedagogical approaches and in particular e-learning tools and on line collaborative platforms where pupils and teachers will be able to learn, teach and co-create content of courses.
Objectives:
-understand the notion of culture by identifying own cultural heritage, enhancing adaptability to diverse cultures
-understand the significance and recognize the contribution of cultural heritage in our life
-use open and innovate teaching-learning evaluation process in a digital era
-improve teachers’ practices and create new pedagogical materials
-encourage lifelong learning,critical thinking and creativity in all project activities through cross-curricula -support achievements to be taught in curriculum with activities related to objects in museums
-give students,teachers and participants the opportunity join actively in project activities for both genders equally and improve language skills
-practice in the use of portable learning and IT improve management competences and internationalization strategies
-create throughout the multicultural experience a more modern, dynamic and professional environment
-provide students, teachers and participants with the opportunity to research and work with primary sources through the objects in museums
-increase awareness of European values and European citizenship
-develop digital competencies of teachers, students, parents and educational institutions for free educational resources
Target groups:students,teachers,schools,institutions and their administrations,parents,local authorites, members of museum and digital company in our project.
Intellectual Outputs:Mobile Museum,Museum Learning with MOOC
Final products: Website, e-books with QR codes, Virtual Museum

The digital world has covered every aspect of our life. Especially after the COVID-19 pandemic spread all over the world, people had to carry out all communication and business online more than ever before. Growing with the digital world, digital marketing has a significant place because more consumers are becoming online every day.

In order to succeed in digital marketing, individuals/enterprises need to recognize the importance of using the digital security of marketing as well as using various digital marketing channels. Conventional marketing methods can no longer reach people as much as digital marketing. Among people who will use the digital marketing methods to sell the goods or services, maybe the most vulnerable ones are the farmers, agripreneurs.


Because the agricultural community is very weak in digital skills and accordingly in digital marketing; they are so defenceless to the digital threats like pishing, e-commerce fraud etc.; digital safety & security is vital for farmers-agripreneurs who will use online tools to sell the goods/services. Therefore, improving the digital skills of farmers, producers, peasants i.e. agripreneurs through ‘Safe Digital Agri Marketing’ skills is inevitable, and priority is given to increase the digital marketing skills of farmers including safety & security.

This project aims to create an e-learning platform to provide individuals, who take part in every field of life like social, business and communication such opportunities to access correct and reliable information, analyse, question, evaluate and obtain information and documents and to teach them methods and techniques of digital literacy skills as a requirement of their personal responsibilities. The target groups of the project were determined as institutions working in the field of information technologies, teachers, academic staff, personnel working in the institutions and the organizations, individuals with disabilities, university students, families and the public.

New technologies help people 65+ find easier a job, get online training, obtain new skills. For their leisure time and hobbies social media provide opportunities for making friends, attending cultural/sports events, sharing photos, videos, etc. But all those digital devices can threat seniors if they do not have main rules set for usage.
The adult trainers will acquire competences, skills and knowledge how to support older people in their safe communication using new technologies in order to build correct habits and
facilitate them in social integration.

Cyberbullying of vulnerable young people is a reality and an increasing concern among all Erasmus+ countries. The recent events and heavy reliance on the internet caused by the COVID-19 pandemic highlight the need for an urgent response that will enable both young people and youth workers to better deal with cyberbullying. At this critical point in time, the RJ4All International Institute brought together a strategic partnership from four Erasmus+ countries to address multiple Sectorial and Horizontal programme priorities. The project will exchange its results at national and European levels, helping in this way to achieve the objectives of the new EU Youth Strategy and the Erasmus+ Inclusion and Diversity Strategy in the field of youth.

Proposed project addresses the needs of partner organizations to have better prepared for the challenges informational society brings to our lives. Online dimension and the potential negative impact on democratic development amplifies its risks and gives new reasons for concern among young people and organizations working in education. Project aim is raise awareness on children’s cyberbullying and hate speech and to provide a widely usable training solutions and cyberbullying prevention and critical thinking skills through partner cooperation and exchange of expertise, methodologies and good practices in order to reduce the effects and consequences in EU.

Autism Spectrum Disorder (ASD) is a disorder that affects everyone to a different degree. It can be termed as a lifelong complex developmental disorder, which is characterised by a triad of qualitative impairments in social communication, social interaction and social imagination (Wing & Gould, 1979). In addition to these impairments, people with ASD often struggle with sensory hyper- or hypo- sensitivity to visual, auditory, tactile, proprioceptive, gustatory and olfactory stimuli (Hinder 2004).

One of the biggest challenges parents often face is managing their child behaviour. Especially for parents of children with autism (ASD), behavioural challenges can be even greater due to the child’s skill deficiencies (i.e communication). For parents who want to be able to manage their child’s behaviour, help them gain the developmental skills they need to regulate their own behaviours, as well as teach them new skills, behavioural therapy techniques can prove very effective.