The objective of the course is to help professionals, students and teachers understand the fundamental ideas about computers and programming, and develop some basic problem-solving and project design skills. It will also help teachers to integrate basic programming instruments into their educational process in order to increase the students´ versatility when it comes to creative ways in which they can approach real life problems.
Specific objectives of the Course:
• Familiarizing the participants with the fundamental principles of coding and how it can be used in the educational process
• Familiarizing the participants with the Scratch Development Environment
• Familiarizing the participants with the benefits of learning basic problem-solving skills in Python
Duration: 50 hours (7 days)
Fees: 490€ (70€/day)
Training fee covered: 100%
Special instructions: 100% presence is required.
Preliminary requirements: Internet knowledge.
Methods and schedule for evaluation:
This training course will follow a Non Formal methodology in every domain, in order to promote the interaction between students and trainers as well as between students themselves.
Different methods will be developed within the in-person sessions, giving special attention to the Case method and the Interrogative one.
Moreover, students will work on the Inercia Digital’s online platform. It will be useful to download the learning and supporting materials, to participate in debate forums, to ask doubts, to interact with other students, to complete the required tasks for evaluation, and to do the final theoretical questionnaires.